Creating a Glass on Cinema 4D
- This was quite a complicated process! :/
- I used the Bezier Spline Drawing Tool on Front View Mode (Not Perspective View).
- I sketched out half a glass, starting with the base of the cup at XY 0. It was quite hard to perfect, but luckily the points could be repositioned with the Move Tool.
- Then I selected the Lathe NURB Object, and in the Object Manager I placed the Spline into the Lathe NURB, this changed the 2D Spline in a 3D Object.
- Next I added a Floor Object from the Scene Menu, and repositoned the Glass above the Floor Object with the Move Tool.
- To make the glass appear smoother when rendered I increased the Lathe NURB Subdivisions (number of Polygons its made from) to 50 (in the Attributes Manager).
- To make the Glass Material I deselected Colour Setting and selected Transparency Setting where I applied a Colour, 50% Brightness and 1.5 Refraction.
- I also selected the Reflection Setting and applied a 25% Brightness.
- And Specular Setting with a Plastic Mode and Width of 27%.
- I added this material to the Glass Object and a Checkerboard Material to the Floor Object.
- To finish I added 2 Omni Light Objects with a 50% Brightness and Soft Shadows instead of one light with 150% Brightness as it caused too much dark shadows.
No comments:
Post a Comment