Digital Artwork developed during 2011 to 2013, whilst studying a BTEC Art & Design course in the UK.
Tuesday, 29 May 2012
Creating a Glass on Cinema 4D
This was quite a complicated process! :/
I used the Bezier Spline Drawing Tool on Front View Mode (Not Perspective View).
I sketched out half a glass, starting with the base of the cup at XY 0. It was quite hard to perfect, but luckily the points could be repositioned with the Move Tool.
Then I selected the Lathe NURB Object, and in the Object Manager I placed the Spline into the Lathe NURB, this changed the 2D Spline in a 3D Object.
Next I added a Floor Object from the Scene Menu, and repositoned the Glass above the Floor Object with the Move Tool.
To make the glass appear smoother when rendered I increased the Lathe NURB Subdivisions (number of Polygons its made from) to 50 (in the Attributes Manager).
To make the Glass Material I deselected Colour Setting and selected Transparency Setting where I applied a Colour, 50% Brightness and 1.5 Refraction.
I also selected the Reflection Setting and applied a 25% Brightness.
And Specular Setting with a Plastic Mode and Width of 27%.
I added this material to the Glass Object and a Checkerboard Material to the Floor Object.
To finish I added 2 Omni Light Objects with a 50% Brightness and Soft Shadows instead of one light with 150% Brightness as it caused too much dark shadows.
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